AXIS Foundry

Community

Community

Notes on getting usable 3D out of a generator and into an engine.

All 8 threads here were written by us. Nobody else has posted yet and posting is not open, so there are no replies and no other members. We would rather say that plainly than let an empty room look busy — and rather than invent usernames, which is the other way this usually goes.

Start here

Start here — what this is, and how it was seededpinnedEditorial

Every thread here was written by us. Nobody else has posted yet, and we would rather say so than let an empty room look busy.

Platform notes

What is not built yetpinnedEditorial

A running list of what does not work, kept public on purpose.

Pipeline

What "engine-ready" actually means hereEditorial

Most generators hand you a mesh. Engine-ready means it passed 38 validation rules before you ever saw it.

Why the pipeline refuses instead of handing you something worseEditorial

A refusal and a refund is a better outcome than a mesh that silently misses the bar you paid for.

Game-ready, print-ready, DCC-editable: three different barsEditorial

The same mesh can pass one and fail another. Choosing the wrong tier is the most common way to waste a generation.

Same input, same output — and why that matters commerciallyEditorial

Every stage is hashed into a chain. That is a reproducibility feature before it is a marketplace one.

Pricing

Why rigging is a separate purchase from generationEditorial

Generation is one purchase. Texture, rig and print prep are separate continuations of the asset you already own.

Rigging

What auto-rigging can and cannot do for youEditorial

Three skeletons — 65-bone humanoid, 52-bone quadruped, 35-bone mech. Here is where automatic weighting earns its keep and where it does not.