Community
Community
Notes on getting usable 3D out of a generator and into an engine.
Start here
Start here — what this is, and how it was seededpinnedEditorial
Every thread here was written by us. Nobody else has posted yet, and we would rather say so than let an empty room look busy.
Platform notes
What is not built yetpinnedEditorial
A running list of what does not work, kept public on purpose.
Pipeline
What "engine-ready" actually means hereEditorial
Most generators hand you a mesh. Engine-ready means it passed 38 validation rules before you ever saw it.
Why the pipeline refuses instead of handing you something worseEditorial
A refusal and a refund is a better outcome than a mesh that silently misses the bar you paid for.
Game-ready, print-ready, DCC-editable: three different barsEditorial
The same mesh can pass one and fail another. Choosing the wrong tier is the most common way to waste a generation.
Same input, same output — and why that matters commerciallyEditorial
Every stage is hashed into a chain. That is a reproducibility feature before it is a marketplace one.
Pricing
Why rigging is a separate purchase from generationEditorial
Generation is one purchase. Texture, rig and print prep are separate continuations of the asset you already own.
Rigging
What auto-rigging can and cannot do for youEditorial
Three skeletons — 65-bone humanoid, 52-bone quadruped, 35-bone mech. Here is where automatic weighting earns its keep and where it does not.