Why AXIS

Built to ship, not just to preview.

Prompt to product

One sovereign pipeline, built on an open-weight 3D model, from prompt to an engine-ready, validated GLB.

Detail or game-ready — your call

Hosted tiers run 20k and 125k faces today; self-host the engine on your own GPU to generate multi-million-face detail meshes. Then decimate to any engine budget through a face-ceiling gate — real geometry, never a silent cube.

Exports to your engine

Unity, Unreal, Godot, Roblox as a ready GLB — and OBJ, STL, USDZ or FBX from the self-hosted engine. No silent cube fallbacks; geometry or an honest error.

Validated & provable

38 validation rules pass before export, and every stage of a character's build is hashed into a signed SHA-256 provenance chain.

Open & sovereign

An open-weight 3D model, a deterministic pipeline and a self-hosted engine. Your pipeline, not a black box.

Same input, same asset

Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.

Ready?

Your next asset is one prompt away.

No credit card. 200 free tokens. Validated, engine-ready output.

Start creating — free →