AI-native 3D resources foundry
Validated, engine-ready 3D assets
from a prompt or image.
Open · Deterministic · Enterprise-grade
Text or image to a validated, engine-ready GLB. 8 asset kinds. 5 export targets. 38 validation rules. Full SHA-256 provenance chain. Every new account gets 200 free tokens — no card required.
Generator
Generate your first avatars and assets — text, image, or multi-view.
Advanced settings
Capabilities
One foundry for every engine-ready 3D resource
Text to 3D
Describe what you need. AXIS plans the request, generates the mesh, and validates the result before you ever see it.
Image to 3D
Upload a single reference. The pipeline extracts geometry, validates it, and exports a game-ready GLB.
Multi-view fusion
Front, left, and back images combine into a higher-fidelity mesh with consistent silhouette and cleaner topology.
Rig & animation — in preview
Designed around a 65-bone humanoid skeleton (plus 52-bone quadruped and 35-bone mech), with facial rig and animation on the roadmap. In active development — today's production deliverable is the validated mesh.
Validated & signed
38-rule validator gates export. Every result carries a SHA-256 provenance chain and HMAC manifest so you trust what you ship.
Engine-ready
Unity, Unreal, Godot, Roblox, and AXIS Engine profiles emit the right coordinate system and packaging — no re-export gymnastics.
AXIS Engine (.axm)
Native module export for the AXIS Game Engine. Deterministic JSON + base64 GLB artifact, SHA-256 signed and HMAC-chained for pipeline integrity.
8 Asset Kinds
Every production 3D resource type — one foundry
From humanoid avatars to full environments, each kind ships with kind-specific validators, GLB exporters, and engine profiles.
Avatar
Validated humanoid mesh; 65-bone rig, facial blend shapes & LODs in preview
ProductionProp
Game-ready objects, interactive items, and set dressing
ProductionVehicle
Wheeled, aerial, and spacecraft with modular parts
ProductionEnvironment
Terrain, architecture, and scenes — tiling and LOD-aware
ProductionVFX
Particle emitters, shader meshes, and impact geometry
ProductionWeapon & Armor
Melee, ranged, and wearable gear with attachment sockets
ProductionCharacter Accessory
Wings, tails, capes — socket-attached, engine-ready
ProductionGeneric
Catch-all for non-classified assets — full pipeline, full support
ProductionSee it in 3D — one real asset per kind
Production text-to-3D meshes from our market-parity reference corpus. Click a kind, drag to rotate.
Why AXIS
Auditable. Open. Enterprise-grade.
The only 3D foundry built for production pipelines — deterministic by design, provenance-chained on every output, open-core runtime.
| Capability | AXIS Foundry | Meshy | Tripo |
|---|---|---|---|
| Deterministic output (same seed → identical hash) | ✓ | ✗ | ✗ |
| SHA-256 provenance chain on every asset | ✓ | ✗ | ✗ |
| Open-core runtime (zero external deps) | ✓ | ✗ | ✗ |
| 38-rule validator gates every export | ✓ | Basic | Basic |
| 8 distinct asset kinds | 8 kinds | 3 kinds | 3 kinds |
| Agentic / MCP-native | ✓ | REST only | REST only |
| Asset marketplace | ✓ | ✓ | ✗ |
Pricing
Predictable token-based pricing — pay only for what you generate.
Cost per operation
The three continuations bill against the asset you already generated — no re-generation, no GPU re-charge, and any failure refunds automatically.
Free
- ~4 generations
- 1 concurrent job
- Unity export
- 2 asset kinds
- No card required
Indie
- 240 tokens/month
- All 8 asset kinds
- Draft · Standard · High quality
- All 4 engine targets
- Priority generation queue
Studio Most Popular
- 800 tokens/month
- All 8 asset kinds
- All quality tiers
- All engine + universal exports
- Batch processing (up to 20/run)
- Provenance API access
Enterprise
- 5,500 tokens/month
- All 8 asset kinds
- Batch processing (up to 100/run)
- Dedicated API access
- SLA + dedicated support
Gallery
Your session assets
AXIS Foundry doesn’t ship cherry-picked vendor renders. Every asset shown here is a real GLB from a real run — yours or a public community submission. Run the generator above and your output lands here, complete with provenance, validation grade, and engine target.
This session
Generate your first asset above — it will appear here automatically.
API Quickstart
Generate from your own code in three lines.
POST a prompt, poll the job, download the GLB. Same endpoint the web UI uses.
curl -X POST https://api.avatar.jonathanarvay.com/api/generate \
-H "Content-Type: application/json" \
-H "X-API-Key: $AXIS_API_KEY" \
-d '{"prompt":"cyberpunk samurai","platform":"unreal","polygon_tier":"desktop_high"}'
import urllib.request, json, os
req = urllib.request.Request(
"https://api.avatar.jonathanarvay.com/api/generate",
data=json.dumps({"prompt":"cyberpunk samurai","platform":"unreal"}).encode(),
headers={"Content-Type":"application/json","X-API-Key":os.environ["AXIS_API_KEY"]},
)
print(json.loads(urllib.request.urlopen(req).read()))
const r = await fetch("https://api.avatar.jonathanarvay.com/api/generate", {
method: "POST",
headers: { "Content-Type":"application/json", "X-API-Key": process.env.AXIS_API_KEY },
body: JSON.stringify({ prompt: "cyberpunk samurai", platform: "unreal" }),
});
console.log(await r.json());
Full spec: openapi.json
FAQ
Common questions from production teams
What does AXIS Foundry produce?
Is text-to-3D fully working?
How does image-to-3D work?
How do I trust the output?
What content can I generate?
Can I access AXIS Foundry via API?
/api/generate, /api/generate-from-image, or /api/generate-from-views. Full OpenAPI spec: openapi.json.Read the docs → Your first production asset is free.