AI-native 3D resources foundry

Validated, engine-ready 3D assets
from a prompt or image.

Open · Deterministic · Enterprise-grade

Text or image to a validated, engine-ready GLB. 8 asset kinds. 5 export targets. 38 validation rules. Full SHA-256 provenance chain. Every new account gets 200 free tokens — no card required.

Unity Unreal Godot Roblox AXIS Engine
8Asset Kinds
17Pipeline Stages
38Validation Rules
65Bone Skeleton
SHA-256 provenance chain Deterministic output Open core (stdlib-only) Self-hostable, air-gapped-friendly

Generator

Generate your first avatars and assets — text, image, or multi-view.

Advanced settings

This is a large mesh

Export cost by engine

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Triangle counts are the budget each engine asks for, not a guarantee — a mesh split at UV seams can floor out above its budget, so check the delivered count after export. Texture memory is uncompressed GPU memory, which is what a memory budget is actually spent in; it is much larger than the download size.

Ready.

Live preview

Drag to orbit. Scroll to zoom.

Your generated asset will appear here.

Capabilities

One foundry for every engine-ready 3D resource

Text to 3D

Describe what you need. AXIS plans the request, generates the mesh, and validates the result before you ever see it.

Image to 3D

Upload a single reference. The pipeline extracts geometry, validates it, and exports a game-ready GLB.

Multi-view fusion

Front, left, and back images combine into a higher-fidelity mesh with consistent silhouette and cleaner topology.

Rig & animation — in preview

Designed around a 65-bone humanoid skeleton (plus 52-bone quadruped and 35-bone mech), with facial rig and animation on the roadmap. In active development — today's production deliverable is the validated mesh.

Validated & signed

38-rule validator gates export. Every result carries a SHA-256 provenance chain and HMAC manifest so you trust what you ship.

Engine-ready

Unity, Unreal, Godot, Roblox, and AXIS Engine profiles emit the right coordinate system and packaging — no re-export gymnastics.

AXIS Engine (.axm)

Native module export for the AXIS Game Engine. Deterministic JSON + base64 GLB artifact, SHA-256 signed and HMAC-chained for pipeline integrity.

8 Asset Kinds

Every production 3D resource type — one foundry

From humanoid avatars to full environments, each kind ships with kind-specific validators, GLB exporters, and engine profiles.

Avatar

Validated humanoid mesh; 65-bone rig, facial blend shapes & LODs in preview

Production

Prop

Game-ready objects, interactive items, and set dressing

Production

Vehicle

Wheeled, aerial, and spacecraft with modular parts

Production

Environment

Terrain, architecture, and scenes — tiling and LOD-aware

Production

VFX

Particle emitters, shader meshes, and impact geometry

Production

Weapon & Armor

Melee, ranged, and wearable gear with attachment sockets

Production

Character Accessory

Wings, tails, capes — socket-attached, engine-ready

Production

Generic

Catch-all for non-classified assets — full pipeline, full support

Production

See it in 3D — one real asset per kind

Production text-to-3D meshes from our market-parity reference corpus. Click a kind, drag to rotate.

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Why AXIS

Auditable. Open. Enterprise-grade.

The only 3D foundry built for production pipelines — deterministic by design, provenance-chained on every output, open-core runtime.

Capability AXIS Foundry Meshy Tripo
Deterministic output (same seed → identical hash)
SHA-256 provenance chain on every asset
Open-core runtime (zero external deps)
38-rule validator gates every export Basic Basic
8 distinct asset kinds 8 kinds 3 kinds 3 kinds
Agentic / MCP-native REST only REST only
Asset marketplace

Pricing

Predictable token-based pricing — pay only for what you generate.

Cost per operation

Text to 3D50 tokens
Image to 3D60 tokens
Multi-view fusion60 tokens
Morph targets add-on+5 tokens
LOD chain add-on+5 tokens
Re-export (platform swap)3 tokens
Texture & paint (your stored asset)12 tokens
Rig & weight (your stored asset)10 tokens
3D-print prep, mm STL (your stored asset)8 tokens

The three continuations bill against the asset you already generated — no re-generation, no GPU re-charge, and any failure refunds automatically.

Free

200 tokens
  • ~4 generations
  • 1 concurrent job
  • Unity export
  • 2 asset kinds
  • No card required
Start Free

Indie

$19/mo
  • 240 tokens/month
  • All 8 asset kinds
  • Draft · Standard · High quality
  • All 4 engine targets
  • Priority generation queue
Choose Indie

Enterprise

$399/mo
  • 5,500 tokens/month
  • All 8 asset kinds
  • Batch processing (up to 100/run)
  • Dedicated API access
  • SLA + dedicated support
Choose Enterprise

API Quickstart

Generate from your own code in three lines.

POST a prompt, poll the job, download the GLB. Same endpoint the web UI uses.

curl -X POST https://api.avatar.jonathanarvay.com/api/generate \
  -H "Content-Type: application/json" \
  -H "X-API-Key: $AXIS_API_KEY" \
  -d '{"prompt":"cyberpunk samurai","platform":"unreal","polygon_tier":"desktop_high"}'

Full spec: openapi.json

Marketplace

Discover, buy, and sell validated, engine-ready assets

Every listing is a validated GLB with full provenance chain — no vendor-filtered renders, no unverified uploads.

AvatarA+
Cyberpunk Samurai
Humanoid · Unity · 48k tri
120 tokens
VehicleA
Sci-Fi Scout Mech
Mech · Unreal · 120k tri
80 tokens
EnvironmentA
Neon City Block
Godot · 350k tri · Tiling
60 tokens

Browse & sell validated, engine-ready assets

Open Marketplace → List Your Assets

FAQ

Common questions from production teams

What does AXIS Foundry produce?
Validated, engine-ready GLB assets with full provenance chain. Drop them straight into Unity, Unreal, Godot, or Roblox.
Is text-to-3D fully working?
Yes. Static mesh generation is production today. Submit a prompt, get a polled job, and the validated GLB streams into the preview. Rigging and animation are experimental — in active development.
How does image-to-3D work?
Upload one image or three (front, left, back). The pipeline extracts geometry on a remote GPU, then runs validation locally before export.
How do I trust the output?
Every result is signed with an HMAC manifest tied to a SHA-256 provenance chain. Validation must pass before export-ready promotion.
What content can I generate?
Characters, creatures, props, and environments for game development. Explicit sexual content, ultra-graphic violence, and likenesses of real people are refused by the quality policy. Describe characters in neutral terms to stay within bounds.
Can I access AXIS Foundry via API?
Yes. Generate an API key from your dashboard, then POST to /api/generate, /api/generate-from-image, or /api/generate-from-views. Full OpenAPI spec: openapi.json.

Read the docs → Your first production asset is free.