Text or an image in. Validated, engine-ready meshes out — exported to Unity, Unreal, Godot & Roblox with deterministic, hash-verified provenance. Eight asset kinds, one sovereign foundry.
Not just avatars. Every kind ships a kind-aware pipeline, validator and GLB exporter — generated, validated, and export-ready, never a silent cube.
Type a prompt — the AXIS pipeline takes it from concept to mesh, validates it against 38 rules, and hands you an engine-ready GLB. Spin up the studio to run it for real.
One sovereign open-weights pipeline from prompt to engine-ready, validated GLB. No queues, no waiting room.
Generate multi-million-face detail meshes, then decimate to any engine budget through a face-ceiling gate. Real geometry, never a silent cube.
Unity, Unreal, Godot, Roblox — plus OBJ, STL, USDZ, FBX. No silent cube fallbacks; geometry or an honest error.
38 validation rules pass before export, and every stage is hashed into a SHA-256 provenance chain you can verify.
Open-weight models, deterministic output, BYO-GPU or fully self-hosted. Your pipeline, not a black box.
Hash-verified determinism — regenerate and get byte-identical geometry. Auditable, reproducible, CI-friendly.
Type a prompt or drop a reference image — pick one of eight asset kinds and your target engine.
We generate, repair, run 38 validation rules and hash every stage into a provenance chain — automatically.
Download a clean GLB (or FBX/USDZ/OBJ) tuned for Unity, Unreal, Godot or Roblox. Drop it in and go.
Per-asset add-ons, purchased on assets you already own — no re-generation, failures auto-refund: Texture & paint · 12 · Rig & weight · 10 · 3D-print prep (mm STL) · 8 tokens
No credit card. 200 free tokens. Validated, engine-ready output.
Start creating — free →